Do not make me run down a player and have them submit a replay for confirmation. If the player is indeed unreachable then they will forfeit.Īll match results must be reported by at least one person following the conclusion of each match. If an opponent fails to respond to communication then inform I WUB PUGS for further investigation. Players must make a real effort to play matches within their assigned windows. Only players that play will advance to following rounds so a team cannot "carry" an absent player into the next round. Teams that are down a player or more must continue the match as if the player was there. Players need to show up for their assigned matches.įailure to do so will result in a forfeit. A screenshot must be submitted to I WUB PUGS showing the scores for every match following each match. Tiebreakers for pools and finals determined by point differential. Winner of Pool A and Pool B on Korea Rocks. Match Day 4 - Saturday August 2 at 1800 GMT ( calculate to find your local time) Match 2 - Team C vs Team D on Korea Rocks 9:10 pm Eastern Match 1 - Team C vs Team E on Korea Rocks Match Day 3 - Friday August 1 at 8 pm Eastern Match 1 - Team E vs Team C on Korea Rocks Match Day 2 - Thursday July 31 at 8pm Eastern Match 4 - Team B vs Team A on Korea Rocks Match 3 - Team A vs Team B on Korea Rocks Match 2 - Team E vs Team D on Korea Rocks 9:10 pm Eastern Match 1 - Team C vs Team D on Korea Rocks Match Day 1 - Tuesday July 29 at 8 pm Eastern. The Official TWC Wargame TS server is on IP 64.237.62.226:9240.Īll participants are required to join the TWC Wargame Group so players can contact those in their bracket. ***It is recommended that players have a microphone and Teamspeak3. Doing so will result in a ban on remaining events and a forfeiture of rep awards. Individual surrenders (rage quitting) in team events is not permitted without consultation and approval of teammates. Preset Teams must note their team (members or unique name) when they sign up for the 4v4. Round robins require a minimum of 3 teams to operate. In round robins, players/teams will play each other 2 times, alternating RED and BLUE. Odd numbers or fewer than 16 will be decided via round robin play. The minimum players/teams for a single-elimination bracket is 16. Brackets will be pre-made with sides/players listed before every round. Even set teams will have their side chosen via coin flip. Players must be prepared to play Red or Blue. In the odd event that a draw occurs in a Conquest game, a rematch must take place. If the point difference is less than 100 points then the "loser" has the right to demand a rematch. If a draw occurs in Destruction, the side with more points must have a margin greater than 100 points to the loser to declare victory. If there is a dispute, then a replay must be submitted to I WUB PUGS. Only one party from each bracket is necessary. Bracket winners need to post the results of each bracket upon conclusion of a match. As you know, Wargame scales for unbalanced teams and does so pretty well as long as the slot is empty before game start. All teams (random or set) will need to carry on with the match or forfeit if all players do not show. These wins stack to a maximum of 5 (diamond). The winner(s) of each competition will receive a medal from Gaming Staff ( scroll to the bottom). All participating entrants will receive 5 rep points per round per competition. Maps will change in each round but game specifications will stay the same. Steam Screen name: (Not your username/login id)Ĥv4 Mixed Map Conquest (Set Teams Welcome) Singles will be put on random teams. Please sign up for any competitions you wish to enter using the following format:
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